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Learn About Life Science:
K-2 Animals
Published 2002 by Sunburst Technology
101 Castelton Street
Pleasantville, NY 10570
service@nysunburst.com
http://www.sunburst.com
Toll Free Tech Support 1- 800 338-3457 ext 2800
System Requirements:
Win 95 or higher with sound card and video card or Mac 7.5 or higher.
Cost:
89.95 single copy; Lab Pack (10) $99.95
also available in download version $89.95
Teacher's Guide with Lesson Plans
Reviewer: Connie Ziko,
SPLP
CZiko80245@aol.com
Learn About Life
Science: Animals was evaluated on an IMAC in a public elementary school
during a four week period. Three students with Learning Disabilities (with
limited computer skills) and one boy with skills at the upper end of the Autism
Spectrum (skilled in computers) tried out this program.
The graphics and visuals equally captivated all four students. All easily
typed in their names on the start up screen. The introductory page is a Science
Lab covered all the icons and their purpose-however text was not available
when the cursor was placed over the icons.
Basically there were five different activities available on the CD centering
on animals and their habitats. In the two Matching Game two levels were offered.
In addition, a journal writing task was offered to supplement each activity.
None of the students wanted to use the Journal portion.
MATCHING GAME: All four students thoroughly enjoyed the matching (concentration)
game. The graphics (mosaics) and sounds (bubbles) were enticing. Level II
involved matching the mother animal with its baby. These activities could
easily be used as a turn taking task. Success was easily achieved with
this task.
SONGS AND MOVIES: When the student clicked on the jukebox icon they were required
to select one of three songs. Two of the student evaluators elected to play
all three songs with the accompanying movies. However, the two older children
choose to only listen to one selection, as this activity wasn't interactive.
Again, text was not available to the songs although the words are contained
within the manual.
PET STORE: This was a cute activity involving pets in a pet store. Students
were required to click on an animal and drop him into his prospective habitat.
All my student evaluators requested to play this activity over and over again.
I would like to see some text (such as the name of the animal) light up and
read aloud as each animal was highlighted.
HABITAT BUILDER: By far the most requested activity in the packet. The players
selected from four habitats screens. From here they could select various animals
from the desert, arctic, jungle, to place in the scenes. Below each scene
was a text box. The kids enjoyed typing sentences about the scenes and LOVED
the printed version. The printed version automatically included the date and
the student's name. The only drawback in this activity is that when the animals
were placed in the scenes they were a bit too large and filled much of the
scene.
ANIMAL LESSONS: This was another popular activity. The students were
able to follow along as the text was highlighted and read aloud. After each
short lesson the students were given a question with four possible answers.
In total 12 animal lessons were available. The quizzes are also reproducible
in the manual.
We gave the Learn About Life Sciences: Animals program a high score
( A-) and would recommend it to others . All of the students voted to try
all the other CD's in this series. (The student with autism proclaimed that
he finished the program and wanted to go on to the next program.)
© 2003 ConnSENSE Bulletin